This is an internet based Racing Simulation Company. The work is from 2005 to present.



Here is a top view of the Milwaukee Mile NASCAR racetrack. I was responsible for texturing the infield geometry and placement of the people/vehicle groups. I also 2D Art Directed the other 3D objects and outfield textures.
In this shot you will see the neighborhood on the left side of the picture. I was responsible for developing the neighborhood while keeping the polygon count down to maintain high driving frame rates. I modeled/mapped the 3D houses that became flat billboard houses as they went back into the distance.
The details on the concrete, grass, and neighborhood can be seen more easily in this shot.